
To start the program, double-tap over the moving-hand animation. The two balls will begin to move. When they collide with each other or with the sides of the window, sounds will play. You are now in Run Mode.
To pause the program when the balls are moving, double tap anywhere on the screen. The balls will stop moving, the sound will cease, and you will see the Menu Bar along the top. You are now in Paused Mode. To resume the program when it is paused, double tap anywhere on the screen. You will go right back to Run Mode.
Whether you are in Run Mode or Paused Mode, you can grab a ball simply by touching it with your finger. If you hold onto the ball, that is, if you maintain your touch without lifting your finger tip, you can move the ball around the screen. When you grab a ball, you will see a halo around it.
When you are in Run Mode, you can throw a ball that you are holding with your finger tip. When you let go of the ball, it will continue to move in the same direction that you have been moving it. You control the speed of the ball that you throw. While you are grabbing, moving or throwing a particular ball, the remaining balls will continue to move and the sound of colliding balls will continue to play.
At the left side of the Menu Bar, there are three Sound Profile Buttons, drawn in yellow, which we call triangle, square, and pentagon. In Pause Mode, you can switch between sound profiles simply by touching one of these three buttons. The sound profile that is currently active is shaded with cross-hatching. When you change sound profiles, you will hear a sound to confirm your change.
We don't know what to call it: regularization, quantization, grooving, or locking in. Whatever you want to call it, the Slider at the upper right corner of the menu bar does it. Move the slider to the left, and the beat is locked in. Move the slider to the right, and the beat is unlocked. You can touch the green square-shaped clock to move the slider immediately to the extreme left. You can touch the green circular-shaped clock to move the slider immediately to the extreme right.
In Pause Mode, you can save and retrieve your own compositions. The Save Button and Retrieve Button are drawn in white in the middle of the Menu Bar. The Save Button has a downward arrow. The Retrieve Button looks like a partially open folder.
To save your composition, touch the Save Button. The Save Button will flash and four Memory Buttons will appear in place of the Slider. You are now in Memory Mode. The Memory Buttons are numbered 1 through 4. Select a Memory Button simply by touching it. The Memory Button that you touched will briefly flash on and off, after which you will hear a sound to confirm your save. The flashing Memory Button and the confirming sound help you to make sure that you have saved your work. Now you are back in Paused Mode.
To retrieve one of your saved compositions, touch the Retrieve Button. The Retrieve Button will flash and the same four Memory Buttons will appear. If a Memory Button contains no saved composition, it will be drawn entirely in white lines. If a Memory Button has a saved composition, it will have a yellow highlight directly above the button number. Select a Memory Button simply by touching it. The Memory Button that you touched will briefly flash on and off, after which you will hear a sound to confirm your retrieval. You will notice that the balls have moved, the sound profile has changed, and the slider position has changed. Double tap to play your retrieved composition.
